
Each weapon has a satisfying punch to it as it fires, and aiming is natural to anyone familiar with Call of Duty and its ilk. The easy to grasp gameplay loop of Killing Floor leans heavily on the natural stories you’ll create with playing with friends, and the strength of the gunplay. Even if it isn’t a choice one can immediately make, experience towards certain perks is made while playing as another and it will become evident within a few rounds that you’re leaning toward one style or another.

Between the jack of all trades survivalist to the tanking berserker, to the support medics, there’s something for everyone to find their fit on a team. You’ll develop one of ten perk classes, which largely amounts to picking your particular playing style in the game. Teamwork came from necessity and the rudimentary callout system within the game, instead of the intended and natural way of screaming out that the encroaching hoard just broke through the door, to a group of giggling buddies. Of course, random online play is an option, but I had no players opt into using a mic during my time with the game. There’s a tutorial to show you the ropes and a solo survival mode best used for learning the maps, but Killing Floor 2 is built around being buddied up. "You’ll develop one of ten perk classes, which largely amounts to picking your particular playing style in the game." Not that being focused on that is a bad thing, but it certainly limits the appeal for solo players. I’m at a loss to describe the game as anything more than “Horde Mode: The Game”, and anything outside that very particular set of skills simply isn’t something Killing Floor is trying for. I will admit, I found this kind of hard to review due to just how specialized the game is. It’s a very short story, written with Zed blood and Rock and Roll. Killing Floor is not the kind of game where you really need to catch up on the narrative.

KILLING FLOOR 2 PS4 GAMEPLAY PC
PC players have been slaughtering the hordes of not zombies known as Zeds for a few years, but the experience has made it to consoles with this sequel.

Zombies are a trope that might seem overdone in most mediums, but if anything can get away with such a tired concept and still make it fun, it’s a game like Killing Floor 2.
